If you want all your lands to come into play untapped, youre paying for it, especially if your format includes fetch lands
Connive may have been created as a mechanic for a specific group from one Magic set, but I think it will show itself again in the future, perhaps with a slight twist
Drawing cards equal to your biggest creatures power will let you keep up with blues card draw, but then being able to cast a card from your hand with a mana value of five or less is absurd
In fact, I think that influence might already be showing its face in legends were seeing in the most recent sets, with legends that are much more niche and specialized: Compare to previous newer designs that were value-engines that rewarded players for just playing Magic: Past and Future But as we eagerly await these cool, new niche designs to roll out in the coming years, its a good idea to remember legendary creatures from Magics past, especially those from before WotC began to focus so much on Commander
On first glance, youd assume the game plan here is to simply make MTG so boring for your opponent that they concede
Its one thing for a combo to win a game and end it, but the worst banned cards will stop your opponents from doing anything from early in the game (think about cheating out a Sundering Titan on turn 1), but wont let you win for a long time